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Paper Library

All assets were custom made in Houdini. The main idea behind this render was to create a library made out of paper. I scattered planes on almost every surface along with a simple, front face culling toon outline. The main bookshelves use a rigid body simulation for each book to mimic a more natural, random resting position. There are multiple cloth simulations to added detail. The custom book stack tool allowed for quick scattering of books around the hall, each one with a random heigh, color pallet, and orientation. The majority of the assets have a default grey Lambertian shader. All the color comes from colored lights and colored shadows.

Paper Library

Paper Library

Base Geometry

Base Geometry

Custom book stack tool

Full Scene Breakdown