All assets were custom made in Houdini. The main idea behind this render was to create a library made out of paper. I scattered planes on almost every surface along with a simple, front face culling toon outline. The main bookshelves use a rigid body simulation for each book to mimic a more natural, random resting position. There are multiple cloth simulations to added detail. The custom book stack tool allowed for quick scattering of books around the hall, each one with a random heigh, color pallet, and orientation. The majority of the assets have a default grey Lambertian shader. All the color comes from colored lights and colored shadows.
Custom book stack tool
Full Scene Breakdown